

post-processing by vector blur effects of a moving object the halo, the glare in the lens, and the fog effect the rendering engine is fully integrated with the mixer nodes rendering "baking" to UV coordinate maps and "baking object-object" oversampling, motion blur, post-processing effects, fields, non-square pixels The dynamics of solids based on the game engine can be easily transformed into animation curves Support for detecting collisions of objects and particle field effects such as wind or vortex, soft bodies can also be "baked" to speed up playback/rendering Real-time soft body solver integrated into surface, grid or text objects. Support for vector blur and integrated particle system Simulation of liquids with fully animated inflow, outflow, obstructions and objects of liquid. Hair simulation can be created using a static particle system that supports all particle management techniques Particles can be moved by moving the geometry Control methods include vertex weights, textures, curve guides, wind and vortex effects. the particle system can be attached to any surface object. the tool for minimizing stretching allows for a reduction in the warp area Catmull-Clark unit for less UV coordinate distortion projection of the cube, cylinder, sphere proportional editing of UV maps for smooth transformation interactive transformation of UV coordinate map by fixing vertices Scanning methods: conformal and angle-based Python script for traditional and special animation effects Timeline provides quick access to many playback functions, symbol repetitions and auxiliary markers Automatic playback, mixing and editing for audio synchronization The 'Ipo' system combines both the motion curve and traditional reference sequence editing Editing and creating new forms based on existing objects

key synchronization of vertices for transformation with control sliders automatic cycles of traveling along the tracks non-linear animation editor to mix individual actions created with the Action Editor The automatic IK allows you to easily position the FK chains Mesh (skeletal) deformation and forward/return kinematics with support for pole objects
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P圜onstraints: If you need something not already done, enter the code in python with a real-time recall, no compilation required. Restriction grids for installing IK Solver and other limiters in the spline interpolated skeletons: Forget about the corners skeleton layers and group staining for better rigging The volume deformer uses the cell surface for excellent deformation of complex surfaces double compression of quaternions and other skeleton deformation errors Mirror editing (skeleton creation and weight staining) automatic skinning, which really works (based on thermal equilibrium) interactive 3D coloring of vertex weights is a fully platform-compatible interface

graphical user interface for Python scripts built-in text editor for annotations and editing of Python scripts any window space can be easily changed to any type of window (curve editor, 3D view, etc.) smoothing of fonts with multilingual translation support Support for cancellation at all levels Flexible and configurable window layout with a large number of screen settings A revolutionary, nonblocking and non-blocking user interface that delivers unrivaled performance The program renderer is one of the most trusted and reliable, and is the standard for the 3D modeling industry.īlender is not only a modeling program, but also a community of artists, from beginner enthusiasts to computer graphics professionals who, day after day, help to improve and develop the product. Thanks to this, you can get such naturalistically looking effects as pouring water or a developing flag. Complex and dynamic objects that interact with each other and the environment are now easily customizable and manageable.

Simple actions such as character movement cycles and complex actions such as lip movements during conversation can be processed by the program. The program is also perfect for creating animations. Converting any model into a controlled three-dimensional character has now become much easier thanks to sophisticated deformation calculation algorithms. The advanced interface of the program allows to adapt and redistribute all elements under itself so that all necessary tools always were at hand.īy means of the big variety of tools, the program allows to carry out detailed modelling of organically looking characters, to carry out study of volume models.
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Blender is a completely free 3D graphics package.
